Washington's Crossing: A Game of the Winter Campaign of 1776-1777, that resulted in the twin-victories of Trenton and Princeton and turned the fortunes of the war The first in a series of linkable operational games on the American Revolution.
Leaders are activated using activation points. Each leader has a cost to activate based on his rank. Washington's Crossing uses an original system for river crossing that simulates the uncertainty of the winter crossings.
Each strength point represents 10 men. Map Scale is 1.14 miles per hex. Combat system simulates surprise, leader quality, and outflanking.
Game Scale:Game Turn: 4 turns per dayHex: 1.14 miles / 1.83 kilometersUnits: Unit Strength point, 1 per 10 men
Game Inventory:One 22 x 34" full color mapOne dual-side printed countersheet (200 1/2" counters)One 24-page Washington's Crossing rulebookThree dual-side printed player aid cardsThree single-side printed player aid cardsOne 10-sided die